Fallout Shelter Tips for Success: Part Two — The Art of Breeding

By | June 24, 2015

To ensure the survival of the human race, you must force your dwellers to breed. And you, as the Overseer of your Vault, must be very smart about who mates with who. Forget about love, forget about age differences. Selective breeding is in full effect. All ethical issues are out the window. Survival of your vault, and the survival of the human species, is the only objective in the new mobile F2P, Fallout Shelter.

fallout shelter mobile video game

Yes, children are the future…but only if they’re useful and productive.

This is Part Two of the Tips. For Part One, click on this link.  For Part Three, go here.

Since outsiders come very rarely after the initial phase of the game, breeding is the only way to add to your Vault’s population. And the breeding game is surprisingly complex in Fallout Shelter. I had to learn by trial and error.

First of all, here’s how you make a baby: put a man and a woman in the Living Quarters. Eventually, they will start talking and then they will get friendly, and then more friendly, and they’ll kiss a little, and then hug a little, dance a little, and eventually, after several minutes, they will disappear to boogie-woogie. In a few short seconds, the dude will come running out, and the lady will slowly follow already in her third trimester.

fallout shelter mobile video game

Use strong characters to breed. A professor and doctor will make one bright kid.

After a few more minutes, and if there’s extra room in your Vault, the baby will be born.

fallout shelter mobile video game

New baby, but sadly, this one will never know her father because I had to kill him off since he was useless.

Easy-peasy? Not as it seems. The folks at Bethesda definitely invested time in developing the breeding game. Here are a couple tips to help you become a Master Breeder.

1) Don’t breed useless dwellers

Since the more valuable dwellers were busy working, I had the useless ones making babies. By valuable, I mean dwellers with high S, P, or A skills, and the useless ones have C, I, E or L specialties or no specialties at all. (For detailed explanation of skills, check out Part One.) I kept these dwellers in the living quarters mainly because I couldn’t employ them elsewhere. They bred like rabbits. One baby after another.

The problem is that the babies take after their parents. And so parents with high Charisma had children with high Charisma. In other words, useless folks making useless babies. I had an entire generation of dwellers that couldn’t be used for anything other than making babies (and maybe the radio room). Sadly, to make room for other more valuable dwellers, I had to kill some of these guys off (by having them fight RadRoaches and Raiders without weapons, or sending them off to explore the wastelands without gear).

2) Use different couples to breed

Another mistake was having two couples do all the breeding. I had the same pair of parents in the Living Quarters making baby after baby. When these babies grew up, they didn’t breed with each other. No in-breeding in the Vault, apparently. Basically, I had an entire generation of brothers and sisters who refused to sleep with each other. That’s one way to extinct a species.

3) Use studs to breed

If you have dwellers with high useful skills (again S, P, or A), then breed them together. If you get special dwellers from the lunch box, even better. I got super-stud Harkness from a lunch box. He’s my Number One Explorer. He can be out in the Wasteland for hours at a time and brings back awesome goodies each time. When he returns to the Vault, his only job is to make love. I give him a quiet room and a lady with high skills, some Barry Manilow perhaps, and he makes super-stud kids like the Harkness himself. And then he’s off again on his adventure. It’s good to be the Harkness!

fallout shelter mobile video game

It’s good to be The Harkness!

Do the same with other high-skilled dwellers. Use them as breeders. You’ll need to take them out of their normal routine for a while, have them mate before sending them back to work. Eventually, you’ll create a new generation of good-looking useful kids.

fallout shelter mobile video game

This is Harkness’s first born. He’s strong as an Ox and cocky as Kanye West.

Oh, and breeding always increases the happiness of your dwellers. So if someone is down, let them do a little loving. Happy times in the Vault!

16 thoughts on “Fallout Shelter Tips for Success: Part Two — The Art of Breeding

  1. Anonymous

    Well you said a few minutes and the baby will be born? I have 12/48 and its been like 10

    Reply
  2. Anonymous

    I have a man with 10 for each SPECIAL. And I have a woman with same stats. They made a baby with maximum 3 points in agility.
    So yeah, roll your dice

    Reply
    1. Anonymous

      I believe that it’s based on their original stats, there are animals like a cat I have that gives plus three child special though making them better with each generation

      Reply
      1. Lee Kenyon

        natural high stat dwellers seem to produce more mid rang stat babies, trained up dwellers with natural low stats seem to produce low stat dwellers. Pairing low stat dwellers with the highest stats of the same kind seem to created some babies with that stat higher.

        Reply
        1. Lee Kenyon

          Did this with intellect with low end dwellers and after enough generations started to end up with level 6 intelligence.
          Make your higher intelligence low ends scientist fast and don’t change them from that purpose and breed them with each other and you could end up dumping the originals at some point.

          Reply
    1. Lee Kenyon

      Someone claimed dwellers with all stats trained to 10 produce rare and legendary babies, not sure of this but but pairing dwellers with natural high stats or born with natural high stats seem to produce more rare babies and combining two low end dwellers with the same stat that is higher then the others seem to produce a higher stat in that area.

      Reply
  3. Michael

    Jason Simmons doesn’t have good SPECIAL stats like you said he would when he was born

    Reply
  4. Michael

    Wasn’t Jason Simmons supposed to have good special stats because he is the son of Harkness?
    His stats are all low, I don’t understand the point of breeding good stats if the kid will have bad stats

    Reply
  5. Anonymous

    What I have learned is, every single trait is needed in the game to be successful.

    Reply
  6. Anonymous

    Ya…. no… intelligence, endurance and luck are a must… gotta disagree with this one. Plus a good note would be no matter how “super-stud” they are. 3 strength or 10. It will make a 3.

    Reply
    1. Anonymous

      Nope. My super studs bred a child who had their lowest stat as 5.

      Reply
  7. Uberjuju

    High I is needed for stimpacks (load up you explorer with them for long survival and many goodies) and high E is good for explorers. High I supplying high E = Excellent scavenging. My vault is a fortress where raiders never get past the door room

    Reply

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