Passing is tough in Madden Mobile 17. Once you get to the Hall of Fame Division, it may even feel like brain surgery. But effectively passing the ball is key to move up in the ranks. Here are some plays to get you going.
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Top Passing Plays
Before we get to the plays, some general tips.
- Avoid the lob. As much as possible, throw tight passes. Lobs will give several defenders time to get to the ball. Having said that, on prayer-situations, lob is better than bullet.
- Look for the open man. Even if it’s a short gain, hit the high percentage pass. If a guy is open and you throw to someone else, chances are that someone else has multiple defenders on him.
- One-on-one. Whenever you see a receiver, especially the Tight End, on single coverage, throw it to him.
- Inside position. Even if your receiver has a man beat by a step, if the DB has the inside position, chances are it will be picked. Don’t throw it in that situation. Always look for your receiver in the inside position – that is, between your QB and the defender.
- Avoid the middle. Run plays to the outside (e.g. Corners). Throwing the ball to middle routes (e.g. posts) is more likely to be picked.
- Keep it simple. Focus on no more than 3 routes. 2 is ideal. Don’t have time to go to your 4th progression.
1) STRONG I PA TE CORNER (I-Form)
How: Start from the weak hash (the side that gives more field to your TE, or strong, side). After the play action, roll to the strong side. Look for your HB on the wheel first. If he’s open, throw it to him quickly as possible. If he’s covered, chances are your TE will have single-coverage. Wait until the TE breaks for the corner and throw a tight pass. If your TE is doubled and your HB is covered, throw it away. Don’t throw it to your WR on the streak.
When: 1st and 2nd downs. Not good for short yardage situations.
Counter formation: If you see the defense in 3-4, be prepared for a counter.
2) STRONG I TWINS PA CROSS (I-Form)
How: Only one target on this one. After the play action, roll toward your strong TE side. Look for your slot receiver running across the field. He’ll either be open or single-covered. If the CB is on the outside of him, then throw a bullet. If the CB is behind or in the inside position, throw the ball away.
When: 1st and 2nd downs. Not good for short yardage situations.
Counter formation: Nickel
3) HB ANGLE (Shotgun)
How: Look for your HB on the Angle. If he’s open, throw a bullet. If anyone is around him, pass to your TE on the streak. If your TE has the inside position, throw a bullet. If he’s beat his man or he’s doubled, throw a lob. There’s a high chance of a pick but an equally good chance your TE will come down with it. You can’t throw it away in the tackle box and taking a sack often results in a fumble.
When: Any down, any situation except Goal Line.
Counter formation: Nickel.
4) SPREAD SLOT FLAGS (Shotgun)
How: Set up on the weak hash to give your TE the bigger field. Look for your HB on the wheel first. If he’s open, throw it to him quickly as possible. If he’s covered, look for your TE on the corner. If the LB lets him past, hit your TE with a semi-tight pass, hitting him between the LB and CB. If the LB follows him on the corner, look to your strong side WR on the in route. He should be open in front of you.
When: 1st and 2nd, any situation. Short yardage situation on 3rd and 4th downs. Not effective against the Nickel or Dime.
Counter formation: Nickel.
5) TRIPS DOUBLE POST (Shotgun)
How: This is a good short yardage play, not much more. Snap the ball, look for your TE on the flat, who will most likely be all alone.
When: 4th and short. It’s effective since the defense will be playing the run.
Counter: Nickel.
6) SPREAD HB OPTION (Shotgun)
How: Look for your HB on the option. If anyone is near him, lob it to your TE on the Streak.
When: 4th and long.
Counter: Nickel.
7) HB OPTION (Single Back)
How: If the TE has the inside position, bullet it to him. If he’s behind the defense or tightly covered, lob it to him. Good chance of a pick but also good chance he’ll haul it down. If your TE gets held up , lob it to the WR on the streak.
When: 4th and long.
Counter: Nickel.
8) BUNCH Z SPOT and TRIPS CORNER STRIKE (Single Back)
These two plays are effective in the earlier levels, but too slow-developing to be a threat in the Hall of Fame difficulty.
How: On both plays, wait for your strong side WR to break for the corner. Throw a tight pass to him as he gets past the LB. If he’s doubled, lob it to him and hope he comes down with it.
When: Any down, long yardage situations.
Counter: Nickel.
Strong I PA FL Middle, best play in the game, your te will get a mismatch (slow trailing LB or weak CB) and the safety help often moves off to help on the back side so its 1v1 and a good lob will allow a strong tight end to bring it down 30+yds downfield. The PA give you plenty of time and even if youre countered you can lob it up and still make gains.
Yeah, that’s an excellent play