Game Experience: Very Low
Game Value: Low
Total Score: 16/100
Quiche’s Recommendation: Invest time on other RPG F2Ps instead, like Fire Emblem.
F2P RPGs are like Trump’s Executive Orders. They keep coming and most of them shouldn’t be.
Take Kurechii’s Postknight (iOS) for example.
It’s and RPG…I guess. You name the character and s/he levels up and you upgrade weapons and stats, and so on. There’s a story about evil in the world or something like that, I don’t exactly remember.
It’s also an F2P with meters and things you buy with real money.
All OK, but the biggest problem with this game is the gameplay, which is to say, everything’s wrong with the game. Basically, it’s a runner. You run left to right as enemies scroll toward you. You can defend with your shield or thrust your sword or down a potion depending on the enemy and situation. Problem is the randomness and lack of proper responsiveness of such actions. Sometimes it works, sometimes it doesn’t.
Too early and too often, I find myself dead and rotting on some dirty road. F2Ps need to have an easy beginning. First several levels should be a breeze to hook players.
It could be I’m doing something wrong, but I don’t know and I don’t care. It’s an F2P, I’m moving onto the next game.
That’s the thing with F2Ps. Unless it’s very intriguing, there’s no patience to learn a game that’s difficult and derivative. If it’s unique or imaginative in some way, I’ll spend more time on it, but otherwise, it’s delete and back to the app store. So, if you’re going to make an F2P, make it easy and creative.
Anyway, enough rant.
The best part of Postknight? The squishy little characters…but even that’s derivative of all these little Asian-made games.
Better luck next time.