Build team chemistry, keep folks happy, maximize return on labor, and most of all, don’t let anyone run away. That’s basically what human resources is all about. It also makes for a good dungeon crawler.
It was less than two years ago that Red Hook’s Darkest Dungeon killed it on Kickstarter. Now, it’s here, and with it, great rewards…or a trip to the shrink’s couch. The big sell here is that your dungeon crawlers are affected psychologically by the craziness of dungeon crawling.
If they reach a breaking point, they could be detrimental to your team, just like a broken soldier could lose you an entire battle. If guys get beat up too much, see comrades get hurt, or simply face too many zombies, then your brave warriors and wizards might not be so brave anymore. In fact, they might break and freak out. This could be the first game that deals with PDSD (Post Dungeon Stress Disorder).
Like a good general manager, you have to assemble the right team, not only hard skills, but psychologically to minimize the freak-out factor. Remember Jagged Alliance? In JA, you had to hire mercs who liked each other. If they didn’t, they refused to fight for you. And when some dudes saw a pal get whacked, they would totally freak out. Darkest Dungeon is like that, but it’s a dungeon crawler.
Worth checking out. Get it on Steam.