This post is for Madden Mobile 16. For Madden Mobile 17, click here: Madden Mobile 17 Top Rushing Plays
To win in Madden Mobile 16, you need to run the ball. Especially if you’re an average player like me, passing is incredibly difficult to do at higher levels. Below are the top 5 rushing plays to help you establish the running game.
Also, if you’re mired in Rivalry play, check out my Head-to-Head Tips for Success. Plus couple other posts to help you out:
First of all, several key plays are not listed below. HB Dive WK, HB Blast, QB Sneak, HB Slant, HB Dive, and FB Dive are all effective plays, but by the time you reach higher levels, these plays will most likely be countered. So you will need other go-to rushing plays.
1) HB Pitch
This play will be countered 50% of the time. When not countered, you’ll average about 4 yards per carry. The key to the play is the cut back. Sweep out then use your blockers to cut back up field. Against the Nickel, no cut back needed. Sweep out for 10-15 yards. The play is very weak against the goal-line defense. Once you get inside the 5 yard line, you’ll need to pound it in with something else.
2) HB Plunge
This play will most likely not be countered. This is a highly effectively third-and-long play against a nickel or dime defense. It’s horrible against the 4-3 or 3-4. It’s like HB Slam from Madden Mobile 15 – automatic TFL against 7 in the box. Against dime or nickel, simply dive right down the middle and you’ll gain 10 yards or more.
3) HB Counter STR
Very unlikely to be countered. The Counter Strong is an effective play for both short and long yardage. The key to the play is the DE. If he breaks out, you need to dive between the tackle. You’ll only gain 4 yards at most, but it’s better than TFL. If the DE stays in, kick it outside. If the LB or Safety is not run blitzing, you’ll get big yardage.
4) HB Toss
This play is occasionally countered but even if it is, it usually won’t result in TFL. You won’t gain big yardage with this play, either, but if run consistently, you’ll get 3-4 yards per carry. Like the Pitch, sweep out then cut up as soon as you have an opening. The longer you wait to cut, the greater your chances for no gain.
5) 45 Base
This play is never countered. It’s a good third and long play against the nickel or dime. It won’t gain much against 4-3 or 3-4, but it’s a safe play to run when nothing else is working. It’s the best rushing play out of the Shotgun. It’s most effective down the middle. You can also sweep outside like Off Tackle, but it’s high-risk, low-reward.
That’s it, hope this helps. Oh, and it’s good to have a fast running back. Speed is better than strength running these plays. Keep at it and I’ll see you on the green.