Game Experience: Medium
Game Value: High
Quiche’s Recommendation: Stormfall won’t be restored in a day – play but don’t pay
Here are my Review Guidelines.
Plarium’s Facebook game, Stormfall: Age of War, made money. Lots of money. So what happens when a company makes money? It tries to make more money. Spin-offs are good way to make more money. And so, the geniuses at Plarium have released Stormfall: Rise of Balur for iOS and Android. It’s a free-to-play with in-app purchases. In other words, it challenges your patience, and it wins if you can’t wait. It wins if you really want to win.
The gameplay isn’t different from the dozens of F2Ps out there. You build mines and farms to collect resources. You use the resources to build an army. You use the army to raid and defeat your enemies. You have to control beacons. You have to be strong or you get rolled. Some of the tasks happen quickly. Build a level 1 farm? It takes a second. Upgrade it to level 4+? You have to wait or use Sapphires, which you can either earn over time or purchase with real cash.
You also need to research new technology and unlock lost arts. The key point, though, is the Multiplayer component of this MMO. Otherwise, you could just play Age of Empires on the Internet Archive. You join clans and work together to control beacons and restore Stormfall. It’s interactive that requires some level of commitment. None of this is new, of course. Basic F2P model.
The highlight of this game is the graphics. It’s optimized for the latest gen. It’s fun and funny. Guys throw packages at each other. A fisherman dives into the water to free his line. And so on. It’s cool, but really, we’ve seen similar on games like Caesar III on PC back in the ‘90s. Nothing ground-breaking.
It’s an F2P with some value. Not something I would scratch my card on, but to have on my phone to go back to few times a day, and engage in a big coordinated battle once in a while. Good stuff but not enough there to divert my disposable income away from Steam or elsewhere.