Infecting people with a deadly disease is fun. In a game. Only a poor excuse for a human being would enjoy wiping out his entire species in real life. But in a game, it’s fun to create, mutate and spread pathogens that can’t be cured. Now, will a game about curing people, instead of infecting them, be as much fun?
What is Immune Defense? There was a movie in the ‘80s called Innerspace. They shrink this pilot (Dennis Quaid) and his space-ship-like pod and inject him into the bloodstream of the village idiot (Martin Short). We see blood cells and all the cool organs and everything. We’d laugh at the special effects now, but it was a good movie. Immune Defense, from what I can tell, is kind of like that.
You pilot a microbot inside a body and lead an army of white cells in a fight against germs and nasty stuff that makes us sick. Nanotechnology at its sci-fi best.
But the Kickstarter page also has a word that feels like a cold stethoscope on my bare chest: edutainment. Good for teachers, I guess. Not so good for gamers, usually.
A real Ph.D. is behind this, which will make this game bona fide educational material. Bona fide entertainment? Well, doesn’t look like it based on the video. Too much competition out there for it to win out real gamers who want to game, not learn.
It could be, though. Add some serious graphics, levels, and even a multiplayer mode that puts teams of pathogens versus vaccine in one big bodily-fluid flowing battle. That would be entertaining.