Gods Will Be Watching is a messy game. In a good way. You’ll lose. And then you’ll lose again. You’ll lose A LOT, and when you do finish a chapter, it’ll be ugly. You won’t feel like you won. You’ll feel like you got lucky. But it’s still entertaining.
It took me about two hours and several fails to get through Chapter One: Self-Justified Sacrifices. And then a couple more times before I could repeat it for the video walkthrough:
Essentially, the game is a balancing act. When one side goes down, you have to raise the other, and then keep compensating until you maintain that balance.
Here’s all you need to know to complete Chapter One:
Buy enough time to hack. On the left side of the screen are two bars labeled Hacking Progress. Those two bars have to fill up. Every Red act (that is, an action highlighted in Red) slowly fills up the bars. Green acts don’t take time and do not fill up the bars. You can boost (Execute Hack Boost), which will fill up the hack bars faster. But in order for it to be successful, you need to improve the probability of success: Hack Boost Success Rate should be about 80% or higher before you execute hack boost. Order Shaman to Charge and Execute.
There are three things that will prevent you from achieving your goal.
1) Enemy guards. They are in the corridor and will move closer with each Red act. Once they get close enough to breach, they will blow you up. You have to keep them back by attacking them or keep them still for a couple turns by negotiating. Order Jack to attack or negotiate.
2) There’s an enemy tech guy trying to beat your security. When the Security bar starts to turn red, or around 70% or less, you will need to order Shaman to Reinforce Security.
3) Hostages: if you lose all hostages, the enemy guards will blow you up. You need to keep them stable. If they freak out too much, they will run and you will need to let them go or kill them. If they get too relaxed, they will try to jump you, and Jack will kill them.
Keep the hostages stable is most important. Their body language will indicate their status:
1) Sitting up with both legs folded: equilibrium. This is where you want them to be.
2) Leg(s) straight, reclining, etc: They’re getting relaxed. Shout or kick them. Attacking the guards, Security Boost, or killing a hostage will also set them straight.
3) Legs folded, but shaking, or hand on head, etc: they’re freaking out. Talk to them to calm down. Avoid security boosts or attacking the guards because that’ll set them running. Negotiate with the guards instead of attacking them.
Basic Hostage Strategy
1) The bald guy in the brown blazer is the leader. What you do to him will also have a greater effect on the others.
2) If one guy takes off running, kill him if the others are relaxed, but let him go if the others are freaking out.
3) If one is freaking out but the others are not, then you can send that one to the break room, but I didn’t need to use the break room and found it actually to be distracting.
1) The first thing you need to do is order Shaman to Hack Camera to Corridor, a Green act. This will allow you to keep an eye on the guards. You don’t need to view the Break Room because you won’t use it.
2) Then order Shaman to Charge Hack Boost three times.
3) At this point, you will need to boost security.
4) Have Jack attack the guards.
5) The hostages will start to freak out, so talk to the bald guy to relax them.
From there, it’s a balancing act, mainly hostage management. Keep calming or scaring them as needed. Boost security and keep the guards back as well.
Charging the hack boost and executing the hack boost should be your lowest priority since every red act moves you closer to your objective. You charge when everything is stable, and execute when everything is stable and you have at least 80% on your hack boost success rate.
Keep this up and you’ll eventually fill up the hack meters. You’ll lose a few hostages. Your hands will be dirty, but you’ll get it done.