Red Cross, Video Games and Justice

By | October 6, 2013


I agree with the Red Cross’s call for justice in video games. After all, if video games don’t teach us killing POWs and civilians will be punished, then who will? The U.S. Government? Maybe if there were video games in the fifties and sixties, villages in Vietnam wouldn’t have been torched. I’m sure if all those kids in the first half of the 20th century had Xboxes and Red Cross-approved FPSs, then there wouldn’t have been the Bataan death march, or Auschwitz, or Nanking, or Hiroshima. But what did those kids in the twenties and thirties have? Rin-tin-tin. Marbles. Sports cards. They played tag. Tag – such evil to teach kids to touch each other then run away! I’m glad entertainment is so violent these days. These “tame” and “innocent” games led to such gruesome atrocities.

We definitely need a game that teaches us what is right and wrong. A sports star joins the army, goes to war and is killed by friendly fire. The government lies about it, turns the man into a Greek god. But this act cannot go unpunished because it is unethical. The mission is to publicize the lie, put not only the general on trial, but all the way to the top – the President who allowed the lie to happen and then lying about lying about it.

Then there’s the game where the “good guys” assassinate a top ranking terrorist in a late-night commando raid. The terrorist is killed on the spot. The president who ordered the assassination announces the news to the world with a smile. The mission is to prove that the terrorist was assassinated mafia-style, and put those who ordered the murder on trial.

Justice, that’s what this world is about.

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